It’s been a long time since I faced such moments perhaps due to games taking longer to make and becoming a more mature medium. Also games as a whole are more consistent at just being good instead of being built around moments. But here’s my list

  1. Raphael’s Boss music in Baldurs Gate 3
  2. GoW 2018, Kratos uncovering the floorboards and recovering those things
  3. Dropping the monkey paw at the end of Obra Dinn
  4. The plane moment in Indiana Jones

Honourable mentions

  1. The open world reveal in ff7 rebirth didn’t hit as hard as we knew it would come, but still brought a smile to my face. The other big twist at the end of the game was more confusing than epic
  2. Unchartered 4 surprisingly still fits in the list from 2016. The boat chase and truck trying to kill you was awesome
  • Stepos Venzny@beehaw.org
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    20 hours ago

    Final Fantasy VII Remake, when the proper Jenova theme played. Props to the hours of auditory misdirect leading up to it.

    “We wouldn’t just play it, of course. That song is too silly for a dramatic scene. But here is a subdued motif to remind you of it.”

    “Well we have to play it now because there’s a new Jenova fight but you’re getting the respectable cinematic version.”

    “Now the fight’s really getting going, you’re getting the upper hand so time to boost the epicness and heroicness during the climax. Isn’t this song so cool now that we fixed it?”

    Then the synthesizer finally kicks in and it’s the most beautiful thing you’ve ever heard.