I was watching a video by Frost (used to be with Second Wind doing the Cold Takes) about extraction shooters and their recent rise to popularity and what it means for gaming. He mentioned there that Miyazaki seems to be a fan of Tarkov and that he took inspiration for their upcoming multiplayer games from the game, concluding that both Nightreign as well as Duskbloods could be considered “extraction” games. Does that fit the bill?
I mean, in a sense it does: you drop into the world, no resources which you need to farm up, you fight enemies and explore the map for more resources and weapons, and you lose all your progress once you die. Could this be a new sub-genre, then?
Haven’t played nightreign but i don’t really see it. Resources in souls games are scarce but they aren’t your lifeblood-- you always have melee attacks as a viable combat mechanism. So it’s possible in souls games to ignore consumables completely. Whereas shooters your primary attacks are consumable. I think this whole “extraction” description focuses too much on the extraction element which is a plot point, not a mechanic-defining genre like roguelike, soulslike, etc.