I was watching a video by Frost (used to be with Second Wind doing the Cold Takes) about extraction shooters and their recent rise to popularity and what it means for gaming. He mentioned there that Miyazaki seems to be a fan of Tarkov and that he took inspiration for their upcoming multiplayer games from the game, concluding that both Nightreign as well as Duskbloods could be considered “extraction” games. Does that fit the bill?

I mean, in a sense it does: you drop into the world, no resources which you need to farm up, you fight enemies and explore the map for more resources and weapons, and you lose all your progress once you die. Could this be a new sub-genre, then?

  • Gamma@beehaw.org
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    1 day ago

    That description sounds more rogue-like, can you extract in this dlc to keep your items? That’s the primary distinction between the subgenres imo

    Whatever it is, it’s definitely a mashup. I saw an interesting video recently where they broke up genres into 3 different groups that worked together:

    1. Genre - What you’re doing moment to moment. For soulslikes they’re typically third person action RPGs, but you could also have a platformer or deckbuilder.
    2. Mode - Progression mechanics for the player. What are the rewards? Why is the player invested? The soulslikes I’ve played were branchy but story based. This is also where I’d put roguelike, extraction, metroidvania, etc.
    3. Mood - the game’s vibe and aesthetics. Cozy, horror, grimdark, this is also where’d I’d put soulslike

    Some words have associations, soulslike assumes 3rd person action unless otherwise specified, but I thought the breakdown is more interesting than the usual genre talk I see in these kinds of spaces