The approach for massive multiplayer games would be for the publisher to make their best effort in assisting the community to run their own servers by giving them a smaller build of the game that can run on consumer hardware that supports up to thousands of players instead of the original hundreds of thousands of players at once coupled with the documentation to allow us to figure out the rest.
It would be the perfect side project for threadverse admins.
The approach for massive multiplayer games would be for the publisher to make their best effort in assisting the community to run their own servers by giving them a smaller build of the game that can run on consumer hardware that supports up to thousands of players instead of the original hundreds of thousands of players at once coupled with the documentation to allow us to figure out the rest.
It would be the perfect side project for threadverse admins.