• ch00f@lemmy.world
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    14 days ago

    Not true. A few months ago, a kid played Tetris until it crashed. Technically beating the game.

      • KingJalopy @lemm.ee
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        13 days ago

        I watched that video when it came out and it sent me down a rabbit hole of speed running and gaming retrospectives that was so deep I now can’t even sleep without my gaming videos. I don’t even play games and haven’t in many years but I’m so deep in the shit now even my daughter questions my watching habits wondering why I watch this stuff but don’t actually play.

        • Mog_fanatic@lemmy.world
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          13 days ago

          Ah the ole summoning salt a roo. I feel like we’ve all been down a similar rabbit hole. I went down one with one of his many Mike Tysons punch out videos lol

          • skulblaka@sh.itjust.works
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            13 days ago

            I know more about Mario Kart 64 shortcuts now than at any time during when I was actually playing the game.

    • answersplease77@lemmy.world
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      13 days ago

      No he glitched it on purpose. classic tetris game doesn’t stop. it goes forever until you lose.

      however after certain level there is specific glitch that stops the game and it’s up to you can choose to not do it and play forever, or get multiple chances to delay it few more levels then do it to glitch and crash the game. That’s as close as you can get to “beating” the game

    • Kraiden@kbin.earth
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      13 days ago

      More recently, by avoid the crash states, “rebirth” has been achieved, which is where the level overflows and wraps all the way back to level 0.

      So, true. The game is infinite unless you screw up and die

      eta: timestamped link

    • Xenny@lemmy.world
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      14 days ago

      Project Zomboid goes “THIS IS HOW YOU DIED” Everytime I start a new game and well, it hasn’t been wrong yet.

    • sp3ctr4l@lemmy.zip
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      13 days ago

      Kenshi also doesn’t really have a ‘win’ state.

      Lots of other sandbox style games as well.

      Can you ‘win’ Caves of Qud? Or just… not die lol?

    • Trigg@lemmy.world
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      13 days ago

      I’m always here for DF talk. Aquifer and active volcano remains a favourite

      • henfredemars@infosec.pub
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        13 days ago

        Oh man I used to hate aquifers. They’re more manageable in the latest version but I still don’t find myself enjoying it as a resource.

        Volcanos are too much fun. I often unleash gratuitous amounts of fun playing with lava.

    • lemmyng@lemmy.ca
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      14 days ago

      Finding new ways in which the environment (or your own actions) can kill you in Noita is very satisfying.

    • chickenf622@sh.itjust.works
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      13 days ago

      Right? A lot of games have no win condition it was just to see how far you could get. Already saw some good examples on the comments, but pacman is another one. There is the kill screen but that’s just cause the game wasn’t made to go that long.

      • xorollo@leminal.space
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        13 days ago

        But it was actually made in the Soviet Union. Don’t trust me though, I’m terrible with history.

  • nthavoc@lemmy.today
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    13 days ago

    But you get really good at packing stuff so the skill translates to real life.

  • lolola@lemmy.blahaj.zone
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    13 days ago

    Tetris 99. It’s like racing side by side with 98 other Sisyphuses to see who can get their boulder up the hill most efficiently.

    • Linktank@lemmy.today
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      13 days ago

      God that game was such a letdown. I heard “Multiplayer tetris” and thought I could play with friends.

      Nope.

      • GreyBeard@lemmy.one
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        13 days ago

        There are plenty if multiplayer Tetris games out there. Tetris 99 was going for something very different.

        • Linktank@lemmy.today
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          12 days ago

          Yeah, I hated it.

          I don’t give a fuck how 99 other random ass people are doing in their own personal tetris game.

  • RememberTheApollo_@lemmy.world
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    13 days ago

    A shitload of early games only method of defeating the player was simply to be come more difficult or faster until the player ran out of lives, especially during the early years of video games in the ‘70s and ‘80s. This is not a feature unique to Tetris at all.

    The only real difference is Tetris’ longevity, which has far outlasted the Soviet Union it originated from.

  • lordnikon@lemmy.world
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    13 days ago

    I think that is basically life you try your best to not lose it all and you take the hits of joy no matter what. Sometimes it’s a just one line but sometimes it’s a whole tetris. Sometimes a misstep can cost you a delay in getting a new line, sometimes it can cost you the whole game.

  • owl@infosec.pub
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    13 days ago

    Weren’t high score games a staple of arcades long before tetris?

  • ygurin@lemmy.ml
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    13 days ago

    You can finish the game by hitting a memory overflow bug very far in the game under specific conditions. Just look up finishing Tetris…

  • MIDItheKID@lemmy.world
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    12 days ago

    Everybody talking about Scooty “beating” the game but nobody is talking about the story. There is a story. You are building a missile silo with bricks. The lines aren’t disappearing, the camera is scrolling up. It was the Cold War. It makes sense.

    I have no official documentation of this.

    • YiddishMcSquidish@lemmy.today
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      12 days ago

      No it was obviously a new gulag that you built around yourself! I do have documentation on this, but it’s mainly geometric symbols and scribblings about higher dimensions. My mom says it’s schizo, but she just doesn’t see the patterns!

  • Ephera@lemmy.ml
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    13 days ago

    I mean, what even is the point of winning a game? Ah yes, now I get to click through half an hour of dialogue and cutscenes, so that I can then not play the game anymore, because I’ve ‘completed’ it. Really, completing a game sounds like a scam invented by Big Game to sell more games. Like, oh yeah, we’ve made our game so fucking boring that players want it to be over with, so they can buy another of our boring ass games and play that to completion instead.