Nice!
Nice!
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The Huntress starts with a useful Spirit Bow, but her starting melee weapon, the Studded Gloves, is extremely weak. This is an extremely serious weakness of the Huntress in the early game, but can be overcome by replacing the gloves with a better melee weapon (try to replace the gloves as soon as possible).
She can go through tall grass without trampling it, making it easier to surprise attack the enemies. Besides, with her Rejuvenating Steps talent, she can also create grass and have additional dewdrops and seeds. And with her Heightened Senses, the Huntress can detect enemies behind doors or walls (sometimes it helps her detect secret rooms). When combining Rejuvenating Steps and Heightened Senses (and a Wand of Fireblast or Disintegration), she can replace doors with grass and easily defeating DM-200s and Golems (as in the attached file).
With her Spirit Bow, the Huntress can attack enemies afar without worrying about thrown weapons breaking or running out (Darts can’t be broken but they can run out). Her bow can also be enchanted, giving extra abilities (with a Crossbow, Darts can be (indirectly) enchanted, but, again, they can run out). (With her bow, I think Darts are unnecessary, you can save money for other things). The bow upgrades itself after every five levels of the Huntress, so you don’t need to spend precious Scrolls of Upgrade on the bow, you can spend them on weapons and armor instead.
…
(The Huntress is actually my favourite hero).
The Freerunner can run at a faster speed, helping to keep distance from Cave Spinners and Succubi, as well as escape Evil Eyes’ Deathgaze, etc.
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This is my own strategy. You can modify it to suit you.
A. Things you need to prepare for the battle:
a. ≥+7 Plate Armor or ≥+9 Scale Armor.
b. ≥+2 tier-5 melee weapon.
c. ~10 Potions of Healing (well… Actually, if you use good armor early, you won’t need to spend too many Potions of Healing before the Yog-Dzewa battle, because even dwarfs can hardly deal you more than 5 damage per hit if you have good armor).
d. Some Potions of Invisibility and Potions of Shrouding Fog.
e. >4 Potions of Toxic Gas.
f. Some Scrolls of Rage or Stones of Aggression (they can be created in an Alchemy Pot using Scrolls of Rage).
g. Recommended to have:
– A Wand of Corrosion.
– An Ethereal Chain.
– Some Scrolls of Teleportation.
– Some Scrolls of Retribution.
– Etc.
B. During the battle:
a. Use Potions of Healing if your health is low (obviously).
b. Use Potions of Invisibility and Potions of Shrouding Fog to get rid of Evil Eyes and Scorpios, as well as all enemies in the battle.
c. Throw Potions of Toxic Gas at Yog-Dzewa.
d. Throw Stones of Aggression at Fists. This will force surrounding enemies to attack these Fists, and also help you avoid damage from Evil Eyes.
e. Etc.
C. After the battle:
If you can survive until then, so… congratulations! You won!
(Fortunately, Succubi won’t appear in the battle. If they did appear, the battle would become a nightmare).
(This is Shattered Pixel Dungeon).
Demon Spawners are enemies that spawn in the Demon Halls and look like red balls. They are connected to Yog-Dzewa—the final boss in the game. If the Badder Bosses challenge is disabled (which can be enabled by clicking the gear icon in the hero selection screen), each Demon Spawner will give Yog a 25% chance of spawning a Ripper Demon instead of a God’s Larva, but if the challenge is enabled, Yog will also spawn Evil Eyes and Scorpios if Demon Spawners are alive. To get this badge, you need to kill Yog without killing any Demon Spawner.
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Amazing!