Fans have taken to the likes of X (formerly Twitter) and TikTok to question NetherRealm’s decision to market Mortal Kombat 1 as a $70 Switch release. It has been called “robbery” and “disrespectful” to users.
Fans have taken to the likes of X (formerly Twitter) and TikTok to question NetherRealm’s decision to market Mortal Kombat 1 as a $70 Switch release. It has been called “robbery” and “disrespectful” to users.
Graphical effects have never been the problem. They’re completely irrelevant and not even sort of part of the discussion.
CPU performance is exactly the entire problem, and yes, you absolutely do have to make fundamental changes to make it functional. The CPU is the reason the majority of last gen games are straight up impossible to port in any context, and current gen games are much worse.
What? This whole topic is about the lower quality of MK1 on the switch. How is the CPU involved in the graphics of MK1? You’ll need to share a source that this is the problem.
Please share a source, or at least a detailed description of what exactly the CPU is too slow for to run MK1 with higher quality. It sure as hell isn’t involved in shader execution, which is where most of the graphical fidelity comes from (if you’re developing a game post 2000).
Am not an expert but i think particles and physics are both calculated by the CPU. Both very intensive tasks. Graphic wise, from looking at the screenshot above, it seems they only lowered the quality of model and it looks awful because they went for realism. The not so easy fixable problem is the characters design, Switch games look cartoonish for a reason.
The lower graphics quality is because the GPU can’t do math. There’s no way to mitigate that.
It’s also absolutely none of the work involved in a port. The work on a port is entirely making the actual mechanics function on a CPU that was terrible for mobile years before the switch launched.