Fans have taken to the likes of X (formerly Twitter) and TikTok to question NetherRealm’s decision to market Mortal Kombat 1 as a $70 Switch release. It has been called “robbery” and “disrespectful” to users.
Fans have taken to the likes of X (formerly Twitter) and TikTok to question NetherRealm’s decision to market Mortal Kombat 1 as a $70 Switch release. It has been called “robbery” and “disrespectful” to users.
It’s possible, but that’s wild speculation, and I think pretty unlikely.
It’s their fault for releasing a 70$ game on “lesser hardware” while not spending the time to get it working and looking well-enough. They didn’t have to release it.
It’s not wild speculation. The CPU is 20 tiers worse than dogshit and getting anything that’s even a hint of demanding to even function at all on it is a lot of work.
that’s why most games choose not to release on it. this is still a greedy decision.
The game doesn’t cost them less and probably costs them more. Discounting it because the hardware is bad is not fair, rational, or reasonable.
And yet Nintendo releases plenty of games on it that work fine
What’s your point? It’s absolutely possible to make fun games that are simple and not demanding.
It’s also extremely limiting. The vast majority of recent games can’t possibly be made to run on anything anywhere close to as underpowered as the Switch.
I am just annoyed when people say the switch hardware is shit. It’s not shit, it’s just a completely different approach, that’s all. Also it’s annoying you’re using one of the shittiest ports ever to push this idea. They could have built this game from the ground up for switch and had something that looked and ran good. But that wasn’t their plan. The plan was a half assed port.
But it actually is obscenely underpowered, even for mobile, and the CPU is a massive limitation that keeps the vast majority of last gen games from being possible.
It changed the space by showing low end open world games on handheld were possible, but it hit its ceiling extremely quickly. There’s a reason most AAA games didn’t support it, and it’s because it isn’t capable.
Yes in a world that expects hardware to always get better and software to always be written sloppily and/or assuming those constant improvements I guess it makes sense to be angry at one of the greatest game consoles ever created
Remember when games used a few KB of memory and they did smart things to make that work? No you probably don’t because you’d be angered by that hardware’s existence
Who’s angry? It’s not game developer’s fault that it has 10% of the power needed to run a modern game.
There is no amount of optimization that could make most modern games run on the switch. It has nothing to do with laziness. If you were a first party making games built from the ground up to be comparable to other modern games, it could not be done.
There’s a reason Nintendo leans hard into simple physics and extremely arcade style sports games, and it’s not just to be more accessible to casual fans. It’s because it’s literally all the hardware can do.
You apparently are so dense you don’t realize they intentionally chose that hardware. I’m done with your dumb ass.
I have a PC, PS5, and Switch, and never felt like the Switch was underpowered. Samewise, my phone doesn’t feel underpowered compared to my laptop, because I recognise they’re completely different devices.
You don’t get a Switch to play the latest God of War, you get it to play Mario and Zelda games, and cute lo-fi indie games
That’s not how power works lol
Yeah that’s what I mean. They’re bad comparisons, because we don’t compare the “power” of a phone vs a laptop.
No, it is wild speculation. Turning off graphical effects etc. until you get acceptable frame rates isn’t hard and doesn’t take long, definitely not as long as implementing them for the other consoles.
You don’t need to rebuild the game because the CPU is slower.
Graphical effects have never been the problem. They’re completely irrelevant and not even sort of part of the discussion.
CPU performance is exactly the entire problem, and yes, you absolutely do have to make fundamental changes to make it functional. The CPU is the reason the majority of last gen games are straight up impossible to port in any context, and current gen games are much worse.
What? This whole topic is about the lower quality of MK1 on the switch. How is the CPU involved in the graphics of MK1? You’ll need to share a source that this is the problem.
Please share a source, or at least a detailed description of what exactly the CPU is too slow for to run MK1 with higher quality. It sure as hell isn’t involved in shader execution, which is where most of the graphical fidelity comes from (if you’re developing a game post 2000).
Am not an expert but i think particles and physics are both calculated by the CPU. Both very intensive tasks. Graphic wise, from looking at the screenshot above, it seems they only lowered the quality of model and it looks awful because they went for realism. The not so easy fixable problem is the characters design, Switch games look cartoonish for a reason.
The lower graphics quality is because the GPU can’t do math. There’s no way to mitigate that.
It’s also absolutely none of the work involved in a port. The work on a port is entirely making the actual mechanics function on a CPU that was terrible for mobile years before the switch launched.