• ninjan@lemmy.mildgrim.com
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    1 year ago

    I hate flowery language like “now adorably all digital”. What the fuck is adorable about it being all digital?

  • primarybelief@lemmy.world
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    1 year ago

    2 TB seems incredibly limited for a disc-less design. 4 TB would be more suitable for a base flagship model.

    • Corkyskog@sh.itjust.works
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      1 year ago

      Disc’s haven’t seemed to matter in a while. “Pop in this game to download 35GB of game data” “download complete, please download 12GB update before playing game” “update complete, do you have code for expansion pack?, if so please download these 3 7-9GB updates” *phew only a tenth of a TB later I am playing the game

  • Pxtl@lemmy.ca
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    1 year ago

    Does this mean we’ll finally get decent gyro support in PC gaming?

    • curiousaur@reddthat.com
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      1 year ago

      Tell me you don’t have a steam controller without telling me you don’t have a steam controller.

      • Pxtl@lemmy.ca
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        1 year ago

        I’m more talking about API level. There isn’t a proper standard operating-system-level interface in Windows for gyro, so 3rd party controllers don’t have it, so it’s not really a thing in Windows/Xbox-first games.

        This will raise the floor so every gamepad will be expected to have gyro.

      • whygohomie@reddthat.com
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        1 year ago

        Steam controller is in its own league, but hell, even the PS and Nintendo controllers have supported gyro control through steam for quite awhile. The Xbox controller is finally advancing past 2003, and into the modern era.

  • LaggyKar@programming.dev
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    1 year ago

    I hope it actually has gyros, so XBOX can finally get gyro aim. I don’t play on XBOX, but maybe support for that in XBOX controllers would make devs more inclined to support it. But the document only mentions an accelerometer.

    Also, what’s up with controllers dropping face button colors? The PS5 did the same thing.

    • hikaru755@feddit.de
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      1 year ago

      Also, what’s up with controllers dropping face button colors? The PS5 did the same thing.

      From an aesthetic standpoint it just looks better^1 , and by now gaming consoles are so Mainstream that the additional accessibility the colors offer is not a good enough reason to keep them anymore.

      ^1 subjective, of course, but if you look at modern, big corporate design a lot of it is trending towards minimalism, very little use of color, etc.

    • Appoxo@lemmy.dbzer0.com
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      1 year ago

      Haptic feedback has everyone. How does it differ in any form from other controllers.
      Pretty sure only the Switch and PS5 Controllers have something unique to vibration motors

        • Appoxo@lemmy.dbzer0.com
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          1 year ago

          Gyro is imo a bit of a gimmick.
          Same as the adaptive triggers from the PS5 and the HD rumble from the switch and the Kinect from the Xbox 360/One.

          They are all pretty cool but how many devs will actually implement it?
          HD rumble: Sure, there are party games but those are 1st party (usually) and what purpose do they offer besides the few haptic feedbacks?
          Adaptive trigger: I see two options. Racing or Archery. Maybe the odd platformer.
          Kinect: Basically a Wiimote and a WiiFit - the scale. It had a few neat titles but basically useless unless you like the swish around in the dashboard.

          So what purpose does the gyro serves outside of more expensive hardware the majority of devs will not utilize. Am I really missing out on something?