After witnessing one of the most successful RPG releases in recent history, Diablo 4 seems to have lost all its viewership online. Being Blizzard’s highest-sold game ever, many expected the fourth installment in the Diablo 4 franchise to prosper, but instead, Diablo 3 has surpassed it suddenly.

On June 6, Diablo 4 was released worldwide as the game sold more than 10 million copies within 3 days of launch. This made it Blizzard’s highest-selling game of all time. However, it seems like the game continues to lose traction, losing more than 90% of its viewership since its June launch.

Rather Diablo 3 has surpassed its successor, even though it was released 11 years ago. With its new Season 29, Diablo 3 now sits at a weekly average of 3,000 viewers on Twitch with a peak of 5,600 viewers on September 17. For context, Diablo 4 has a weekly average of 940 viewers at the time of writing.

Diablo 4 saw a peak viewership of 940,000 at the time of its release, ten times more than Diablo 3 ever achieved. However, it has lost almost 99% of its peak viewership and sits at a weekly average of 940 on Twitch.

    • geissi@feddit.de
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      1 year ago

      Really sad what became of Blizzard.

      They provided Diablo II (2001) with updates until 2016.
      Starcraft (1998) became freeware in 2017 and received patches until 2022.

    • Fosheze@lemmy.world
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      1 year ago

      Look at what they just did for the new D2R ladder season. There were literally no patches at all. They just reset the ladder. It’s not like there are any glaring problems cough cough mosiac cough cough that need to be fixed or anything.

  • weedwhacking@lemmy.world
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    1 year ago

    This game is the worst money I ever spent. It is what truly made me learn the hard way about buying on launch day

    • Swim@lemmy.ca
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      1 year ago

      kinda bummed i bought so many skins, really hope they turn the ship around

      • JokeDeity@lemm.ee
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        1 year ago

        You understand people like you are DIRECTLY the cause of games these days sucking ass right? You guys buy games before they’re out and then buy up all their microtransaction bullshit, so why would they ever worry about improving or trying any harder when they know they have guaranteed money in the bank? Until people like you quit throwing money at this stuff, it’s only going to continue to decline.

        • Swim@lemmy.ca
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          1 year ago

          i am the cause of your unhappiness and i will continue to microtransact. blizzard only got a small fraction of what i spend on games. get a job pleb

          • JokeDeity@lemm.ee
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            1 year ago

            I didn’t say I personally was being hurt by you, I said you are being hurt by you, I’m not affected by this directly. I don’t buy games until they’ve been out for a year at least and I don’t buy microtransactions regardless of the amount of money in my account, on principle. So you’re only serving to destroy your own future gaming. Also, I’ve never seen someone tell someone else to get a job that wasn’t secretly just living off their parents. Have a good one.

  • GiantFloppyCock@lemm.ee
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    1 year ago

    I still haven’t had the chance to play D4, but played a lot of D2 and some D3. Anyone here with some insight on what they fucked up with D4?

    • kromem@lemmy.world
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      1 year ago

      Endgame sucks.

      Scaling content means there’s little power scaling variety, viable builds are very narrow so there’s not much build variety, the leveling curve is punishingly slow because they are trying to live service it, and seasons have lame rewards and boring features so far. Dungeon variety is nearly non-existent and poorly randomized with time wasting objective design.

      Also it’s a Diablo game where none of the endgame content takes place in Hell.

      TL;DR: Designing games as a live service means designing around time wasting and anti-player choices.

      • monk@lemmy.world
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        1 year ago

        Agreed. It’s a solid game that just gets boring. I enjoyed the campaign and the co-op play. I liked the variety of play of the classes.

        But since the launch they’ve just made the game boring. The first big patch just nerfed every build. It’s not a competitive game - they just decided you should have less fun I guess.

        Gems are super boring - instead of being excited for them to drop, inactively ignore them. And the first seasons only mechanic is… fancy gems.

        The towns are designed to make you run around a ton. The mount mechanics are actively hostile (maps have areas where you need to dismount to progress, then there’s a 10s cool down before you can mount again). Inventory management kinda sucks. The whole loot management part of the game is kinda flat and that’s a major component of this series.

        It’s weird because this was the smoothest launch of a Diablo and the game felt feature rich as you leveled. But the end game is so fucking boring. They have so many things in D3 they could have just copied but instead we’ll end up with yet another patch of nerfs in a single player game.

      • GiantFloppyCock@lemm.ee
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        1 year ago

        Damn, really disappointing to hear. I felt like D3 was ok but for some reason couldn’t quite match up to D2, and so was hoping that D4 would deliver. But now I know to at least adjust my expectations if/when I finally play.

      • dbtonez@kbin.social
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        1 year ago

        we are going to be sold Hell. guaranteed

        and then they will sell us Heaven, and then they will sell us cow level, then they will sell us whimsyshire, then they will sell us…

    • Naz@sh.itjust.works
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      1 year ago

      Well compared to D2, the progression was reverse linear, you started off strong at Level 1, and cleared rooms and then you became weaker as you levelled up.

      To maintain your strength, you needed to have the optimal gear in every slot (head, armor, gloves, boots, etc), and have an optimal spec.

      The issue was that the items were egregiously generic, and were replaced pretty much on a constant basis, anything you picked up was an upgrade until Level 50, when “Sacred” and “Artifact” became a class, and your entire inventory was outdated.

      The main issue was they began by making Diablo: Immortal, a mobile game and midway through development remembered it’s a PC game and not a mobile micro transaction machine, and kept the MT shop in the game regardless (which retails for $100, mind you)

      I’m a Diablo 1&2 Veteran, who has meleed Uber Diablo to death with a Fury Druid in 2022, soloed Diablo in 1996 with a Warrior, and I’ve never been more bored playing an ARPG than Diablo 4.

      My best friend is a stoner, so he got far more value out of it. To be fair, he also gets a lot of value out of staring at walls, so there’s that.

      • GiantFloppyCock@lemm.ee
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        1 year ago

        The game industry seems to have been heavily infected with capitalistic bullshit. It’s really sad to see what was once a fun combination of art, entertainment, nerdiness, and tech turn into another soulless cash machine.

        • mriormro@lemmy.world
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          1 year ago

          The game industry has always been deeply entrenched in capitalism…

          Look at the arcades of old. They were basically just slot machines for kids without the chance for a payout.

        • float@feddit.de
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          1 year ago

          There’s tons of good indie games. And you don’t even need a 2000€ PC to play them.

    • StructuredPair@lemmy.world
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      1 year ago

      From my time playing it, the looting wasn’t satisfying nor was the combat. In looting, the drop rate of things good or useful for your class seemed too low. For combat, it kinda felt like there were wild swings in difficulty that made level progress kinda disappointing. Some of this may have been fixed more recently; I have not played in at least two months.

    • Swim@lemmy.ca
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      1 year ago

      correction, they were feeding us medicine but forgot the sugar.

    • Xanvial@lemmy.one
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      1 year ago

      Last few updates there’s only buff I think. Seems the nerf patch only happened before season 1

  • CileTheSane@lemmy.ca
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    1 year ago

    Being Blizzard’s highest-sold game ever

    Do you guys not have phones? With an internet connection to read about the things Blizzard has been doing with their games recently?

  • Cabrio@lemmy.world
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    1 year ago

    After witnessing one of the most successful RPG releases in recent history

    They better be referring to the release of BG3, because if they’re talking about D4…

  • MystikIncarnate@lemmy.ca
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    1 year ago

    All I know is that I own both D3 and D4 (as well as others), and I’m not playing either.

    I played through the story of D4, and started a seasonal character and everything and I just stopped playing.

    My main gripe is that my character rarely feels powerful. With level scaling in D4, enemies are consistently at or above my level. I level up, and nothing changes, the enemies level up with me. I might as well not be leveling, just unlocking my more advanced abilities… the only time I feel the difference in power between me and my enemies is when they flatten me without effort. Then I realize they’re 3-5 levels above me, elite, and I’m like, oh yeah, that makes sense.

    Basically, I’m almost never a higher level than my enemies. I’m always the same level or significantly lower level, so I have to be done kind of expert to dodge everything they throw at me and I’m just trying to play a dumb game.

    I switched to something else where I can pick the difficulty, and I play on the easier modes, I’m not playing games to get clobbered all the time, I just want to kill some stuff, do the things that need doing and get my dopamine hit and move on. D4 is a constant struggle. It gives me anxiety.

  • sadbehr@lemmy.nz
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    1 year ago

    Something to keep in mind is that a new season of D3 has recently come out (more interest) while D4 hasn’t had anything in a while (less interest). These two things will be bumping the numbers.

    P.S I’m a long time PoE and formerly D3player. I’m stoked I didn’t buy into D4. If anyone hasn’t tried it yet, a D4 YouTuber called Darth Microtransactions described PoE as ‘everything I wanted in D4 but more and free’.

  • Pxtl@lemmy.ca
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    1 year ago

    I’ve no interest in the Diablo series, but am I the only one who hates streaming as a measurement of success? It’s like the gaming media equivalent to when journalists report on Xitter hashtags… it’s just the easiest, dumbest metric available.

    • nanoUFO@sh.itjust.worksOPM
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      1 year ago

      Probably because companies do their best to hide most metrics of purchases and players. Remember when some smart fella used the hyper accurate steam achievements to be able to derive how many people owned a game? Steam patched that out and now the best metric is based on number of review scores but that depends on the game, genre and score rating etc…

  • meseek #2982@lemmy.ca
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    1 year ago

    I loved the server test. Totally hooked. Bought it on launch and after a week I was done.

    After a few days it all seemed like a reskin with “retention” gimmicks and FOMO.

    TBH after like a decade, and playing it for some 100h, it’s a weak offering for a studio of that magnitude. I often feel they spent more on marketing that making the thing.

    • Pxtl@lemmy.ca
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      1 year ago

      I’m always flabbergasted that 100h of gameplay is considered a failure of a product.

    • JokeDeity@lemm.ee
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      1 year ago

      The beta was one of the most boring things I’ve ever played, what hooked you in from it?

        • JokeDeity@lemm.ee
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          1 year ago

          What other games in the genre are you into? It just felt so lackluster to me, like even far behind PoE which is much older at this point.

          • meseek #2982@lemmy.ca
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            1 year ago

            It’s slim picking in the field, so mostly PoE these days. Probably my longest running game. But TBH, they are kinda on fumes too. New leagues have all been pretty meh. PoE looks great but it’s like 2 years out still (beta late next year).

            There were a couple that showed promise but not sure if they ever materialized.