Hey folks, one more small update about UI improvements before a bigger blog post next week. I’m afraid Shattered Pixel Dungeon v2.5 isn’t going to be ready for beta in July, but it’s very close!
v2.5 includes a few other UI improvements in addition to all the ones I’ve shown off: a display for badges in the in-game journal window, a better alchemy UI layout for larger screens, and a full journal UI from the main menu (pictured here)!
(Image Description: An image showing new Journal UI from the main menu. Badges are currently being shown (which is unchanged), but there are new tabs for catalogs, the dungeon guide, and alchemy.)
- When you add the cleric class you should sell it as a $1.99 upgrade. I’d happily contribute on a game that has given me some much entertainment. - I do want to look into ways to encourage more supporter purchases, especially on the Google Play verison, but it’s never going to be locking a major content update behind a paywall. 
- He’s not gonna do that 
 
- That blog post you just published is incredible, so much good stuff I’ve been wanting for years. You do a fantastic job balancing content releases and quality of life releases. 
- Really looking forward to these updates! 
- looking pretty good 




