• Murais@lemmy.one
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    2 years ago

    Oh hey, look.

    The former CEO of EA made a greedy, short-sighted decision to fuck over his entire customer base.

    I am shocked, friends.

    SHOCKED.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆@yiffit.net
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    2 years ago

    Oh yeah… I can’t see this being weaponed by the bad side of the consumers.

    Game comes out, it does something stupid or just “woke” and pisses people off. They attack the dev by installing more copies. Company goes bankrupt. Dickhead gamers win.

    • Da_Boom@iusearchlinux.fyi
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      2 years ago

      Also, what counts as an install? Ive seen many unity based games that don’t have an installer and just run standalone? Would a standalone game count as already installed? Is it a first run thing in that case? Honestly this, and the additional clarification raises more questions than it answers?

  • Alpharius@lemmy.dbzer0.com
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    2 years ago

    Unity’s CEO was EA’s CEO too. He is the guy who shaped EA into the greedy company that it is today. I’m literally not surprised

  • Gork@lemm.ee
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    2 years ago

    This is a good way to incentivize game developers to just not use Unity and just some other engine that does this.

    Great for short term profits which makes the quarterly statements look good, but bad for long term sustainability.

    • Skoobie@lemmy.film
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      2 years ago

      Short term profits making quarterly reports look better to stakeholders. Isn’t that how 80% of these bigwigs get their job in the first place? We should be calling it the Zaslav Model at this point 😂.

      • Gork@lemm.ee
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        2 years ago

        Just because it looks better to shareholders now doesn’t make it a good business decision. I swear the majority of CEO types don’t give a damn if the company goes under in a few years because they either:

        1. Have a golden parachute in place by sucking up to the Board.

        2. Will move on to another CEO position at another company before it folds. Bonus points if they golden parachute on the way out.

        • HBK@lemmy.dbzer0.com
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          2 years ago

          That’s what the golden parachute is supposed to be for: a payout long term so the CEO doesn’t make a short term decision that fucks the company up but pays out big. Ex: offering a stock package that you can’t sell for 5-10years.

          A decision like this will pay out HUGE in the short term, but if they don’t change it I doubt many will be using unity in a few years.

  • WuTang @lemmy.ninja
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    2 years ago

    rule 1: get user by giving free candy rule 2: let’s them build their product, workflow on your tools rule 3: harvest.

    • Beliriel@lemmy.world
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      2 years ago

      Rule 4: get fucked by better and cheaper products (Unreal/Godot)
      Rule 5: make an obituary presentation on what went wrong (hint: it’s always management)

      • WuTang @lemmy.ninja
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        2 years ago

        Unreal engine will probably do the same shit than Unity, Unreal engine might be opensource (not FOSS), I think there’s the same clauses about production royalties.

        Even if Godot wins, there’s a cost to move.

        • Beliriel@lemmy.world
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          2 years ago

          I think Godot will not win simply because Unreal is so much better for 3D games what most comercial games use. I think Godot will become the indie favourite for 2D. Where it goes from there I’m not sure. Is the revenue sharing not enough to carry the game engine? Unreal/Epic is a special case. But is Unity mismanaged so hard? It still has huge market share.

  • MossBear@lemmy.world
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    2 years ago

    Just a reminder that if Unity developers with pro licenses coming to Godot contribute even a small fraction of what they might have paid for those licenses on Unity, Godot can develop even faster.

    • drphungky@lemmy.world
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      2 years ago

      Ha, yeah my immediate thought was imagining a situation like:

      Godot Developers who have not yet read the news: “Huh. Why do we have 1000 new pull requests today?”

    • Lemminary@lemmy.world
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      2 years ago

      Ngl, I did visit their site right after reading the news. My next project will be using it. I hope it catches wind with this!

    • lycanrising@lemmy.world
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      2 years ago

      as someone who was reasonably deep with unity, the alternatives really are quite thin - Godot is a big contender or otherwise it’s time to pick up some Rust game development

      • stevedidWHAT@lemmy.world
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        2 years ago

        Is Rust a game engine?

        I’m familiar with the coding language but I wasn’t aware of any game engine stuff outside of developing your own

        • cheesemonk@lemmy.world
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          2 years ago

          There are several projects to build a game engine in rust. The one I hear about most is Bevy. No experience with any of them personally

          • stevedidWHAT@lemmy.world
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            2 years ago

            Thanks for sharing, I’ll check it out. Games in rust could help that whole endeavor in finding insecurities and whatnot even faster with game hackers and whatnot too

  • OsrsNeedsF2P@lemmy.ml
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    2 years ago

    I work for a small (15 people) Unity gaming company. Will let you know what the CEO says, just shared the actual Unity blogpost

    Edit: Update - CEO added a gravestone emoji and said “yikes”

  • lycanrising@lemmy.world
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    2 years ago

    This is absolutely mad vendor lock in. I’m doing the maths and if you create the next flappy bird and it goes viral and gets 50 million downloads in a month, you’d owe unity $10 million dollars before you’d even received your first monetization cheque (you did launch with a full monetization plan, right? right? oh.)

    edit: i forgot they had moneitzation limits too, so no - this situation wouldn’t quite happen until they earned $200,000 in revenue. Though the potential to go viral and find yourself underwater because of the massive unity bill in comparison to your income is still a possibility

  • TWeaK@lemm.ee
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    2 years ago

    This is incredibly scummy. Not just for the obvious reason, but also because this is a business to business deal that developers have little room to avoid. It essentially encourages per-install charges for users, or at least limits on how many times you can install the software - which is completely unreasonable, they should only ever limit concurrent installations. If I want to upgrade to a new computer I should be able to move all my software over to it.

    • I Cast Fist@programming.dev
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      2 years ago

      As someone who’s using Godot and giting gud at it, I hope you enjoy it. For programming, you can go with either its GDScript (python) or C#, so Unity veterans shouldn’t have much trouble.

      • Lemminary@lemmy.world
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        2 years ago

        That’s great to hear. C# has grown on me so much lately! It’s like TypeScript but not sucky.

      • vitriolix@lemmy.world
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        2 years ago

        GDScript (python)

        I think GFScript is it’s own language, but looks definitely inspired by Python