• BleakBluets@lemmy.world
      link
      fedilink
      English
      arrow-up
      22
      ·
      edit-2
      11 months ago

      Flipping a coin two times and reading the result as binary gang. (Don’t actually do this, coins aren’t as fair)

      • ryven@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        23
        ·
        11 months ago

        They’re only off by about 1% and the bias depends on which side was up, it’s not that bad. I wouldn’t expect most inexpensive dice to be substantially fairer than that.

    • SHOW_ME_YOUR_ASSHOLE@lemm.eeOP
      link
      fedilink
      arrow-up
      7
      ·
      11 months ago

      Honestly I’m sure this is the best solution. I get that a d4 is the obvious choice for something that should have a 1/4 chance of happening but a d8 with 4 numbers twice would be the most appropriate.

      The only downside I can see is that a d8 and a d8/4 would be easy to mix up at first glance.

        • tissek@ttrpg.network
          link
          fedilink
          arrow-up
          6
          ·
          11 months ago

          D8? D20/5 x d20/10

          Am I missing something here? Can this even generate 5 or 7?

          D20/5 gives [1…4] and D20/10 [1…2], of course assuming whole numbers. Where to get the factors for 5? 5 can be factored only as 5x1 or 1x5 and the 5 cannot be found either in d20/5 or d20/10. Same is true for 7.

          And I don’t see it happening either if we allow rational numbers. To get 5 we would get the following expressions
          5= d120/5 x d220/10 = d120 x d220/50
          or 250= d120 x d220
          And two d20 multiplied together cannot give us 250.

          Math baby?

          • Malgas@beehaw.org
            link
            fedilink
            English
            arrow-up
            2
            ·
            11 months ago

            You could do something like ((d6-1)*20+d20)/15.

            But that’s an awful lot of work just to avoid having a d8.

          • Fushuan [he/him]@lemm.ee
            link
            fedilink
            English
            arrow-up
            1
            ·
            11 months ago

            You are right, in my mind the d20/2 was some sort of iterator over the d20/5, the correct math would be d20/5+(20/5*(d20/10-1)). To get 5 this expresion would be with a 1-5 in the first one and a 11-20 on the second, the first would be 1 (rounded up) , and the second one 4*(2-1), so 5. The idea is that you use the second one to decide how many batches of the full first batch you add to the first one. As if you were rolling a d100 with two d10 but in base 20/5 instead of base 10. It’s not actually base 20/5 but that’s the idea, one of the dice is the “tens” dice and the other is the “hundreds” dice.

            … math baby

            • tissek@ttrpg.network
              link
              fedilink
              arrow-up
              3
              ·
              edit-2
              11 months ago

              But then do really need the d8? If we toss that in the bin we can go to the universal d60. This one dice will allow us to get
              d2 (even/odd)
              d3 (d60/20)
              d4 (d60/15)
              d5 (d60/12)
              d6 (d60/10)
              d10 (d60/6)
              and d12, d15, d20, d30

              Base 60 is cool yo!

        • candybrie@lemmy.world
          link
          fedilink
          arrow-up
          1
          ·
          edit-2
          11 months ago

          To keep the same probabilities, you can only reduce and only to one that is a factor. E.g. d20 can be equivalent to d10, d5, d4 and d2.

          Multiplying the rolls messes things up. As an example, for d12 as a d6xd2 you have double the chance to roll 2, 4, and 6 and no chance to roll 7, 9, and 11.

          You could make the equation a little more complicated (6×(d2-1))+d6 to make it work.

          • Fushuan [he/him]@lemm.ee
            link
            fedilink
            English
            arrow-up
            1
            ·
            edit-2
            11 months ago

            You are absolutely right, I was thinking d6d2 as: the D2 rolls 1, it’s d6. The D2 rolls 2,its 6+d6. That’s not what my math said so my bad!

            Edit: your equation is what I had in my mind, which is sorta what we do to roll d100.

      • Malgas@beehaw.org
        link
        fedilink
        English
        arrow-up
        4
        ·
        11 months ago

        You don’t even need a special die for this. Just roll a d8 and subtract 4 if it’s 5-8. Just like using a d6 as a d3.

      • BeefPiano@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        11 months ago

        You already have d10 and d100 (d00? What do we call the other one?), so there’s precedent for duplicating shapes.

    • MyTurtleSwimsUpsideDown@kbin.social
      link
      fedilink
      arrow-up
      2
      ·
      11 months ago

      I’d actually like to see a d8/d4 hybrid. Basically take a caltrop d4, snip a bit off the ends to make a truncated tetrahedron. You’ll then have 4 large hexagonal faces and 4 small triangular ones. Put the numbers on the triangles. If it lands upside down, then it is just house rules whether to use the bottom face or to reroll. Or just number the large faces too.

      It’s a similar concept to the round safety d4s; just less… round.

    • TheGreenGolem@lemm.ee
      link
      fedilink
      arrow-up
      11
      ·
      11 months ago

      There are 2 kinds of D4 dice. The result can be on the bottom or on the top of the “piramid”.

      • ...m...@ttrpg.network
        link
        fedilink
        arrow-up
        3
        ·
        11 months ago

        …well, there are more than two kinds of d4s, but there are two popularly-styled tetrahedral d4s…