Impressive stuff on a technical level. But also confirms why i was so skeptical before the official announcement in regards to the then rumored standalone aspect. Quest 2/Pico 4 level internal resolution on a game which looks much worse than those old standalone headsets can deliver. While consuming 20(!) watts. Like sure its the early days. But the actual game performance for a probably 300% faster gpu in that SD8G3 compared to the SD865/XR2 is rough.
I followed quite closely whats possible with Winlator(XR) on Quest3 and Pico4 Ultra and it just didnt add up even with some Valve software magic and a bit better SOC sprinkled in.
There surely is a reason why they try to market it as wireless PCVR solution first and only showed off Hades2 on standalone in those hands ons.
Like dont get me wrong: Its still super impressive. But i’m pretty sure there will be atleast a minor shitstorm from people who didnt manage their expectations properly when it comes to PCVR running on standalone.
I do agree the performance seems a tad bit disappointing and you are right, we should all manage our expectations regarding standalone. As shown in the second video, foveated rendering (not streaming) does show some promise however. If only developers were able to easily implement it, and were pushed to do so. The performance gains seem huge.
I do think tho that the better usage for the Frame is going to be flat screen games in standalone, and wireless PCVR for VR. At least it should be good quality wireless VR with their tech.

