• SgtAStrawberry@lemmy.world
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    1 year ago

    I seen a similar explanation that would work quite well for a game. It was a 2D world and the knowledge was seeing it in 3D. Combined with your description would definitely be able to be translated into a game.

      • Flying Squid@lemmy.world
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        1 year ago

        Oh wow, I was coming in here to mention the novel. I always thought that the square should have gone insane rather than try to convince everyone of the truth.

        • Sotuanduso@lemm.ee
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          1 year ago

          From an outside perspective, trying to convince people of a truth they can’t comprehend looks a whole lot like insanity.

          • Flying Squid@lemmy.world
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            1 year ago

            I understand that, but this is a truth he shouldn’t have been able to comprehend. It would be like if a 4-D being took you a positive direction along the W axis. What’s the W axis? You can’t even conceive of a W axis. Your brain did not evolve to hold the concept of a W axis as part of basic rationality. Then the being allowed you to look at your family in 3D space from a distance along the W axis. You’re literally seeing something your eyes would not be able to see. That would drive anyone insane.

            I mean I get that a 2D living square is not a human, but he seemed to have the same ways of thinking as we do.

      • Klear@lemmy.world
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        1 year ago

        I made a game like that for a game jam. It’s very short, somewhat janky and the level design isn’t too great, since I barely had any time left to thrown some levels together by the time I had the base mechanics somewhat working, but I’m still pretty proud of it.

        I might return to this and turn it into a proper game at some point, but I always seem to be busy.