• wizardbeard@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    10
    ·
    edit-2
    13 hours ago

    Damn artificers.

    I also like the idea of a dungeon as an ecosystem (shamelessly stolen from the anime Delicious in Dungeon). Even if it’s some small bandit hideout, they’re not going to be entirely self sufficient. Maybe a fence that they sell their ill gotten gains to sends some thugs after the group of heroes that messed up his suppliers. The townspeople are thankful you crushed the dragon that stole all their wealth and artifacts, but they won’t take kindly to you burying the stuff they wanted back under a fucking mountain. Maybe the kobolds in there were keeping the local predatory bird population down and now the local farmers’ animals are being eaten by mini-rocs or something.

    That level of detail and cause and effect is entirely superfluous for 99% of campaigns, but it can be good to keep those sorts of ideas in your back pocket for when your players manage to sidestep a planned thing. Reward the ingenuity, but actions have (fun) consequences.

  • Trainguyrom@reddthat.com
    link
    fedilink
    English
    arrow-up
    33
    arrow-down
    1
    ·
    18 hours ago

    And then the DM closes his screen and says "yup that was all I had prepared for tonight so I’ll see you next week

  • Dionysus@leminal.space
    link
    fedilink
    arrow-up
    9
    ·
    16 hours ago

    As the trio walks away a faint sizzle in the air becomes a roar, then nothing.

    What the trio didn’t realize is a childhood artifact belonging to Midnight was housed in the area which was now in ruin.

    • explodicle@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      5
      ·
      12 hours ago

      IMHO it should be resolving encounters. If you convince the goblins to leave, that counts as much as killing them.

      • Grass@sh.itjust.works
        link
        fedilink
        arrow-up
        1
        ·
        7 hours ago

        each action levels a specific stat and sometimes failing one type of interaction is the best way to level certain stats