• Bluefold@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    29
    ·
    1 year ago

    I’m curious what the design, and reaction to, of Starfield might say about what we’ll expect from ES6. For three games now (Fallout 4, Fallout 76, and Starfield), have been marked by Settlement building and Radiant quests.

    While radiant quests were there in Skyrim, in these later games it felt a lot like Bethesda were making it a core part of the mission design structure. There are a lot of blurred lines in Starfield that make it difficult to tell them apart. (That’s more a comment on main missions being so generic than the radiant quests being so good, unfortunately).

    Settlement building seems to be a core part of Bethesda’s DNA now, and I wouldn’t be surprised if the narrative follows a Kingmaker style where you build up a settlement of rebels over time or similar. I imagine the other ES staples will be tied to this too, Thieves Guild = establishing a branch within your new settlement to attack Big Bad Evil Vs joining an established one etc.

    I really wonder how much of this poor reaction to Starfield makes its way through to actual change, but my feeling is ES6 will have a lot of hype, but similar feelings of disappointment. I hope I’m proved wrong.

    • dangblingus@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      17
      ·
      1 year ago

      Ultimately, unless they deviate from the formulaic structure (follow arrow on compass to have awkward uncanny conversation with a mannequin who tells you to go to copy and paste dungeon where you have asynchronous combat against copy and pasted enemies) eventually, people will have the same gripes with ES6 that they didn’t know they had with Skyrim. At this point, Creation Engine games are nostalgic, but Bethesda thinks they’re still the future.

      • Piemanding@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        It would get them some more downloads, but it might just be too difficult for them to achieve since their games are all the embodiment of “Jack of all trades, master of none.”

        • Honytawk@lemmy.zip
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          The thing is that a lot of players like it that way, but it won’t ever win any awards.

    • DarkMetatron@feddit.de
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      1
      ·
      1 year ago

      I don’t see settlement building as a core part of Starfield, I am 160h in (NG+3) and have not touched settlement building at all. It is a feature of the game, but it is completely optional.

    • Honytawk@lemmy.zip
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      3
      ·
      1 year ago

      Bethesda did not over promise anything, didn’t over hype. They said they wanted to create Skyrim in space, and that is exactly what Starfield is. For better or for worse.

      Starfield being a disappointment to some is only because those players over hyped themselves.