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- cross-posted to:
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WebGPU has been in Chrome since version 113, and Safari has plans to release it this fall.
From the article
This modern graphics API provides web apps with direct access to a device’s GPU, unlocking way more power than older web graphics tech like WebGL.
To put it simply, WebGPU enables smoother gaming, richer visualizations, and faster local computation within the browser.
For developers eager to dive in, there’s a solid WebGPU tutorial, a collection of WebGPU Samples to experiment with, and full API documentation over at MDN. The tech itself is backed by two W3C standards—WebGPU and WGSL—both of which Mozilla has helped shape since 2017.
yay one more way to deanonymize people using the browser.
Does the API allow us to query specifics about vendor and GPU model? I was hoping it would only allow capability queries.
Oooo. Hopefully, this will enable us to use Web Assembly and Web GPU to do local LLM stuff in the browser.
😑 Jumping immediately to the AI stuff.
But it would be good to offload it from data centers, sure.
Local ML models can do a lot of good stuff like TTS, document categorization, IPCam facial recognition, image/video caption, etc., all without sending your data to big tech, and they use less power than active AAA gaming.
We hate AI because the big tech tries to unconsensually insert it into our lives, use our personal data, and destroy city grid to train extra large models.
You are correct, I withdraw my disdain in this case. Very good points. I have been hammered with AI shit for too long and I almost forgot the good applications of it.
Thanks buddy! ❤️